mostraligabue
» » Online Multiplayer Games (Synthesis Lectures on Information Concepts, Retrieval, and S)

ePub Online Multiplayer Games (Synthesis Lectures on Information Concepts, Retrieval, and S) download

by William Sims Bainbridge,Gary Marchionini

ePub Online Multiplayer Games (Synthesis Lectures on Information Concepts, Retrieval, and S) download
Author:
William Sims Bainbridge,Gary Marchionini
ISBN13:
978-1608451425
ISBN:
1608451429
Language:
Publisher:
Morgan and Claypool Publishers (January 13, 2010)
Category:
Subcategory:
Computer Science
ePub file:
1639 kb
Fb2 file:
1295 kb
Other formats:
rtf doc mbr lrf
Rating:
4.9
Votes:
517

This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games . Series: Synthesis Lectures on Information Concepts, Retrieval, and S. Paperback: 114 pages.

This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs). Publisher: Morgan and Claypool Publishers (January 13, 2010). ISBN-13: 978-1608451425. Product Dimensions: . x . inches.

Online Multiplayer Games (Synthesis Lectures on Information Concepts, Retrieval, and Services). William Sims Bainbridge. Download (pdf, . 0 Mb) Donate Read.

Online Multiplayer Games book. Start by marking Online Multiplayer Games (Synthesis Lectures On Information Concepts, Retrieval, And Services) as Want to Read: Want to Read savin. ant to Read.

Bibliographic Details . Publisher: Morgan and Claypool Publishers 2010-01-13. Publication Date: 2010.

William Sims Bainbridge - Online Multiplayer Games (Synthesis Lectures on Information Concepts, Retrieval, and Services). William Sims Bainbridge, Gary Marchionini - Online Multiplayer Games. Читать pdf. William Sims Bainbridge - The endtime family: Children of God. William Sims Bainbridge, Gary Marchionini. William Sims Bainbridge, William Sims Bainbridge - Berkshire Encyclopedia of Human-Computer Interaction. William Sims Bainbridge, William Sims Bainbridge.

William Sims Bainbridge (born October 12, 1940) is an American sociologist who currently resides in Virginia. He is co-director of Cyber-Human Systems at the National Science Foundation (NSF). He is the first Senior Fellow to be appointed by the Institute for Ethics and Emerging Technologies. Bainbridge is most well known for his work on the sociology of religion. Recently he has published work studying the sociology of video gaming.

Online Multiplayer Games. Publisher: Morgan & Claypool. Series Title: Synthesis Lectures on Information Concepts, Retrieval, and Services.

This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society