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ePub Guide to Programming with Python download

by Michael Dawson

ePub Guide to Programming with Python download
Author:
Michael Dawson
ISBN13:
978-1423901129
ISBN:
1423901126
Language:
Publisher:
Cengage Learning; 1 edition (March 13, 2007)
Category:
Subcategory:
Programming Languages
ePub file:
1660 kb
Fb2 file:
1926 kb
Other formats:
mbr lrf doc rtf
Rating:
4.2
Votes:
719

While it's enjoyable and engaging, the book covers plenty of fundamental computer science concepts and vocabulary.

Guide to Programming with Python Python Programming is unique and fun because of its approach: the reader learns to program through writing game programs. While it's enjoyable and engaging, the book covers plenty of fundamental computer science concepts and vocabulary.

Michael Dawson’s most popular book is Python Programming for the Absolute Beginner. Guide to Programming with Python (Book & CD Rom) by. Michael Dawson.

If you are new to programming with Python and are looking for a solid introduction, this is the book for yo.

If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented.

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Python Programming is unique and fun because of its approach: the reader learns to program through writing game programs. Topics include variables, memory, branching, loops, data structures, functions, file handling, exceptions, object-oriented programming, GUI programming, multimedia programming, and program planning. Even with all the power it offers to industry, Python is perfect for beginners. It has clear, simple syntax and is robust yet concise.

Python Programming is unique and fun because of its approach: the reader learns to program through writing game programs. While it's enjoyable and engaging, the book covers plenty of fundamental computer science concepts and vocabulary. Topics include variables, memory, branching, loops, data structures, functions, file handling, exceptions, object-oriented programming, GUI programming, multimedia programming, and program planning. Even with all the power it offers to industry, Python is perfect for beginners. It has clear, simple syntax and is robust yet concise. Python Programming is the most fun way to learn the basics of programming using an easy-to-learn but powerful industry-standard programming language.
  • Michael Dawson's text was required for a course I took. Overall the book was useful, as the explanations are clear and there are plenty of code examples and problems that exercise the concepts. However, the book will annoy those have previous programming experience, as it assumes no knowledge of any other language and explains what for-next, while, et cetera are. I find the elementary approach surprising given that the author has another text on Python that appears more geared towards beginners.

    What really annoys me, though, is that Chapters 11 and 12 about games are essentially unusable. The code examples in Chapters 11 and 12 are based on an author-modified version of the LiveWires package that is included with the book. That's fine except that the mods are based on an obsolete version of LiveWires, and there appears to be no download site with a newer version of the author's package. That means that in order to learn useful information from Chapters 11 and 12, the student must commit indefinitely to an obsolete version of LiveWires! The lack of a download site is unacceptable and infuriating in this day and age. Chapters 11 and 12 might as well not be included with the book, which is ridiculous as so much of Python development is game-related.

  • I used this book for a university course for intro to programming. Thank god I already had professional programming experience, because that guy didn't know SQUAT. That issue aside, this book ended up being very confusing to almost everyone else in the class, and at times even with my expertise I had some issues trying to grasp what message the book was trying to get across.

    I think there are both better intro to programming and python books out there than this.

  • I really enjoyed this book. It did a great job of teaching the basics of Python and also added a bit of humor. Enjoy!

  • I learned a ton from this book. It give great hands on and practical examples which can be used anywhere and everywhere in most applications.

  • Got me through my class.

  • Good Book!!

  • A good book in perfect condition. it doesn't contain a CD Rom. but the contents in CD could download from the website.

  • I teach a sophomore-level introduction to computer programming class using this textbook at a major university. I reviewed many alternatives and while there are other books that may be a little bit better from a theoretical computer science perspective, I decided in favor of this book partly because it provided a much more gradual ramp up than most programming textbooks and especially because it couched everything in terms of games, which hopefully keeps things just that little bit more fun and interesting for the students. Even the traditional "Hello World!" program is replaced by a "Game Over!" program, and the author is that dedicated to the premise of keeping it game-oriented and entertaining throughout. And along the way you really do learn quite a bit about programming, both procedural and object-oriented. I can highly recommend this for budding programmers.

    One note of caution, on two different fronts... As another reviewer has observed, there is another book by the same author, called "Python Programming for the Absolute Beginner", that has almost exactly the same contents as this one, and is much cheaper. If you are considering buying this book for your own personal use, the other reviewer's suggestion to purchase that book instead and save yourself some money is spot on. HOWEVER, if you are making this purchase to satisfy a textbook requirement for a university course, that other book probably will not do. Unfortunately, there are some differences in the end-of-chapter "projects" that will more than likely be used by your professor as class assignments, and if you get the other book you won't have the right assignments to work on and turn in. So if this is to be your textbook for a college class, you probably have to purchase this more expensive edition. At least Amazon offers this at a substantially lower price than most college bookstores.

    Note to other educators: The reason I rated the book with 4 stars instead of 5 is that there are quite a number of errors in the supplemental teaching materials. I've found something like a dozen incorrect answers in the generated quizzes, and the author's edited version of LiveWires has a bug in its games.py module that causes a crash if you use a Sprite object's lower() method. (The second argument to Screen's _lower() method should be "it", not "object".)