mostraligabue
» » Designing Interfaces

ePub Designing Interfaces download

by Jenifer Tidwell

ePub Designing Interfaces download
Author:
Jenifer Tidwell
ISBN13:
978-1600330148
ISBN:
1600330142
Language:
Publisher:
O'Reilly Media; 1 edition (November 1, 2005)
Category:
Subcategory:
Programming
ePub file:
1846 kb
Fb2 file:
1970 kb
Other formats:
lrf mbr rtf lrf
Rating:
4.3
Votes:
758

Jenifer Tidwell has been designing and building user interfaces for industry for more than a decade. This book will not provide implementation details or overall design concepts (. effectively combining patterns to achieve some targeted overall user experience).

Jenifer Tidwell has been designing and building user interfaces for industry for more than a decade. I primarily purchased this book for Chapter 8, "Getting Input from Users: Forms and Controls.

Android UI Design: Plan, design, and build engaging user interfaces for your Android applications. the design phase of your project seriously. This book is focused entirely on the development of UI features. 51 MB·1,400 Downloads·New! the design phase of your project seriously. The Monk Who Sold His Ferrari. 25 MB·279,697 Downloads. Библиографические данные. Designing Interfaces O'Reilly Series.

Anyone who’s serious about designing interfaces should have this book on their shelf for reference. It’s the most comprehensive cross-platform examination of common interface patterns anywhere. which will soon be merged with this new one.

Download books for free. Designing Interfaces. Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology - Web applications, desktop software, even mobile devices - may give you the tools you need, but little guidance on how to use them well. UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas.

Designing Interfaces book.

Designing a good interface isn't easy.

She has experience in designing both desktop and Web applications.

Designing Interfaces by Jenifer Tidwell.

A book can't design an interface for you - no foolproof design process is given here - but "Designing Interfaces" does .

A book can't design an interface for you - no foolproof design process is given here - but "Designing Interfaces" does give you concrete ideas that you can mix and recombine as you see fit. Experienced designers can use it as a sourcebook of ideas. Novice designers will find a roadmap to the world of interface and interaction design, with enough guidance to start using these patterns immediately.

Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- Web applications, desktop software, even mobile devices -- may give you the tools you need, but little guidance on how to use them well.

UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and understand why the best user interfaces work so well, you too can design engaging and usable interfaces with less guesswork and more confidence.

"Designing Interfaces" captures those best practices as design patterns -- solutions to common design problems, tailored to the situation at hand. Each pattern contains practical advice that you can put to use immediately, plus a variety of examples illustrated in full color. You'll get recommendations, design alternatives, and warnings

on when not to use them.

Each chapter's introduction describes key design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color. These give you a deeper understanding of why the patterns work, and how to apply them with more insight.

A book can't design an interface for you -- no foolproof design process is given here -- but "Designing Interfaces" does give you concrete ideas that you can mix and recombine as you see fit. Experienced designers can use it as a sourcebook of ideas. Novice designers will find a roadmap to the world of interface and interaction design, with enough guidance to start using these patterns immediately.

  • This is the second book I have bought about interface design and it is the best one to date. I really like how the book breaks down the sections by devices and subject matter. It covers interfaces from desktops, mobile devices, to the internet. One area it did not talk about was console interfaces(like the Xbox360 or Wii). If you want to learn anything about how people manipulate game software, this book is not for you. That is where I give it 4 stars.

    Much of interface design is about common trends and assumptions people have when they get on a device and need to manipulate it. This book really outlines those "mental models" and explains them with diagrams and pictures. Being in web design, I know that the mobile world is really taking off, so using design patterns from mobile devices and meshing them with web design is where design trends are going. Rules and habits are different on various devices, and this book really illuminates those areas if you haven't had much experience with software development or mobile usability testing.

    Bottom Line: Great foundation book to have a better understanding of how to design for different devices.

  • A fantastic how-to and reference for interface design. Well stocked with images and illustrations. The layout is beautiful and functional. It's incredibly easy to quickly find what you need in here.

    Designing Interfaces is a good primer, but it's also a great reference. Shoot through the book for a quick understanding of how different interfaces work and what their design patterns are. Then keep it handy when interface discussions come up.

    I've already recommended it to four people who've already purchased it and a few more are on the way.

    Very highly recommended.

  • Having already read through the first few chapters, today I sat down with an explicit need: to solve a problem that involved searching and filtering a large set of data. This book came through for me. Yes, some of it appears obvious when you first read through, but once you have a specific problem to address, its true utility emerges. I opened to the Showing Complex Data chapter, and as I read through, ideas began to form. Some came directly from the book, others were inspired by or related to what I was reading. I took notes, and those notes helped me develop the questions about the data and the users I need to answer in order to continue.

    When you're faced with a design challenge, and you're a bit stymied as to how to proceed, this book will help move the solution forward. Even if you think you have a solution, this book can help you make it fresh and creative.

  • The graphical approach to this book makes all the difference. The content is good, overall, but what makes it most useful is the ability to flip through the pages and see examples of how other software companies have deployed variations of interfaces (with both good and bad results).

    If you're designing applications this belongs on your bookshelf.

  • Designing Interfaces catalogs UI design patterns in use and provides guidance in using them, with plenty of examples. It takes a consistent approach to describing each pattern: What it is, when to use it, why to use it and how to use it. The book is both a good overview and a reference. If UI design is an area of interest to you, then read through this book and then keep it available as a reference.

  • While I don't own a physical copy of this book, I had used an electronic form of it in the course of my studies.

    I will first forewarn those who are interested in Human-Computer Interaction (HCI) that this text does not heavily focus on the science of Psychological principles such as Gestalt Perception, nor does it concern itself with techniques/methodologies such as Threading and Model-View-Controller (MVC) to improve the performance of programs. The focus of this text falls strictly on the layout and/or graphical design in regards to interfaces and web pages.

    As well, each principle has certain uses depending on the medium used, which the text does a good job of elaborating (for example, cell phone programs would not be designed the same as a full Windows Application).

    A word to the wise though: Requirements must come before Design. There are certain design principles outlined in this text that cannot be realized if the very requirements of the program do not allow for it - For example, Microsoft Office 2007 has in many ways disregarded the principle of habituation/familiarity (as it looks much different from typical Windows Applications in general). One will still need the skill of compromise in order to apply the information presented here effectively in the real world.

  • Great book. No delivery problems.

  • Designing Interfaces is worth its weight in gold. The detail and thought that went into this book is outstanding. You'll learn the patterns, when to use them, when not to, and most importantly, why. You'll learn how to think about each interface element and why it either works for a given situation or not. This is a skill anybody involved in interface design would appreciate and should know how to do.