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ePub The Myst Reader download

by Robyn Miller,Rand Miller

ePub The Myst Reader download
Author:
Robyn Miller,Rand Miller
ISBN13:
978-1401307813
ISBN:
1401307817
Language:
Publisher:
Hachette Books (September 1, 2004)
Category:
Subcategory:
Fantasy
ePub file:
1517 kb
Fb2 file:
1316 kb
Other formats:
lrf azw docx lrf
Rating:
4.4
Votes:
405

I hear a fourth book called The Book of Marrim is stuck on a back-burner somewhere.

I hear a fourth book called The Book of Marrim is stuck on a back-burner somewhere. I really hope that gets published and will hopefully give the titular character the airtime she was robbed of in Book of D'ni. Despite my irritation with the Book of D'ni, I thoroughly enjoyed the Myst Reader. It's excellent backstory to the games and (for the most part) an enjoyable read in its own right.

The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst . Rand Miller is the CEO of Cyan Worlds, which is currently working on Uru. When not at work, Miller enjoys photography, guitar, and computer tinkering.

The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti’ana, and The Book of D’ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations. He lives in Spokane, Washington, with his wife, Debbie, and three daughters.

On the day I turned fifteen years old I knew I loved James Blakney. A Blackstone Affair novel. There was a look in his eye that told me he’d finally noticed I existed in a realm beyond best-friend’imits-don’t-little-sister. Spin-off, yet can be read standalone. Book 1. Elaina Morrison has loved Neil McManus her whole life.

The Myst Reader book. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst.

Finding books BookSee BookSee - Download books for free. Rand Miller, Robyn Miller, David Wingrove. 740 Kb. Myst Atrus Tiana Y Dni. Miller Rand.

Almost 2 RAND AND ROBYN MILLER belligerently, he stomped across the surface of the garden, churning up yet more of her precious growing space, oblivious, it seemed, to the significance of what he did. She watched him crouch beside the pool, unable in her heart to be angry with himЧfor all he'd done and said.

Myst co-creators and brothers Rand and Robyn Miller often created fictional worlds and stories as young children. Their vision was refined by the works of fantasy and science fiction writers such as J. R. Tolkien, Robert A. Heinlein, and Isaac Asimov; Star Wars offered them a glimpse at an exciting, fully realized fictional world. Younger brother Robyn began working The video game Myst tells the story of a special book which serves as . .

ПУТЕШЕСТВИЕ ПО ПЛАНЕТАМ СОЛНЕЧНОЙ СИСТЕМЫ - Продолжительность: 1:00:06 KOSMO Recommended for you.

Чтение онлайн книги Miller Rand. Miller Rand, Miller Robyn - The Myst Reader. Читать бесплатно Купить в издательстве. Miller Rand, Miller Robyn.

This omnibus edition of the hugely popular Myst trilogy is published to coincide with the release of Myst Revelations, the latest in the line of the bestselling Myst interactive CD-ROM games. The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends. The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations.
  • To preface, this book is definitely one that I've had some familiarity with.

    The premise of the three books dives into the history of the D'ni people, Atrus' ancestors. Atrus, being the creator of the island of Myst from the game of the same name.

    Through the novels you see the personal stories of three characters that were important to Atrus' history, whether directly or indirectly. You learn about the Art, which allowed them to "create" worlds, and about the fall of D'ni.

    I highly recommend these novels to those that have played any or all of the Myst games, as it adds important back-story with interesting plot devices all wrapped in an imaginative world that encourages seeing the "whole" of things. Every time I read it I'm inspired to write again! Definitely a must-read!

  • If it were possible I'd give this trilogy 10 stars, it's that good. I rarely read a story more than one time but this compellation is an exception. I read the three books when they were first released in hardback form way back. I was thrilled to find them bundled together for the Kindle and enjoyed reading the saga again.

    Other reviewers have written in ways far more elegant than I could ever hope for. They're however a couple of points I do feel worth noting. First one doesn't need to have any knowledge of the computer adventure game, which spawned the books. I have some small experience with the game, but as I'm not inclined to sit at my computer playing games I never solved the puzzle.

    The second point, which was brought up by another reviewer, was the sequence of the books. The first book "The Book of Atrus" was written after the computer game became a smash hit. I think in writing the story or after it was finished the authors realized there was a greater tale to be told thus making it necessary to backtrack in the storyline. "The Book of Ti'Ana was that book. If you want to read the story in a chronological order (to the storyline) read book 2 "Book of Ti'Ana" first, then book 1 "The Book of Atrus" and finish up with book 3 "The Book of D'Ni."

    This trilogy is the very best fantasy story I've read. I only which there could be more stories written about this great world known as D'Ni but the third book pretty much closes the saga out.

  • I love the books equal or more than the video games. The books I believe can have the possibility to ever last more than the actual games. I would like very much that the 4 book was ever released. I really enjoy the reading. If you like epic, adventure, fantasy and also some level of complexity (kind of matrix movies) you should enjoy the reading regardless if you have or not any contact to the video games at all. The starting reading is a little hard but once you get the pace you will devour the 3 books/novels.

  • This is a great series of books.

    The series certainly is easier to understand if you have played the book series but it is not a prerequisite. They do a good job of fleshing out the world and painting a picture of what the charecters are like.

    If you are going to read this series I, STRONGLY, recommend that you read it in chronological order. That is The Book of Ti'ana followed by The Book of Atrus and finishing with The Book of D'ni.

    C'mon guys, please make The Book of Marrim, I am begging you!!

  • The D'Ni City is a favourite place of mine, it carries away my imagination and I am fond of the entire Myst Universe.
    I really loved each of the three stories in the book. I wasn't hunting for any inconsistencies which I am sure could be found. But each three story has excitement, cultural descriptions, wisdom, adventure, plot twists and darkness.

  • These books are really great. I get the hankering to read them through every other year or so. It's on my re-read list. The third book I like less...but still a decent novel.

    So I totally vouch for and recommend the stories.

    The format is not very good, though. Having all three novels in one volume is a LOT of book. This is a thick, heavy volume, even just being paperback. And that's really the problem...the book is too large to be a paperback. Carrying this around with you as long as you'll need to in order to get through the books, the volume will take a lot of damage, add a lot of weight to your carry, and it's deceptively bendy for the size and thickness. And while you might assume, "This is a nice, big volume that'll look great on my bookshelf!" it's still an over-sized, thick paperback book. It'll look odd next to your nicer volumes.

    So in my case, I'd wished I'd just bought the three individual paperbacks to carry one at a time to and from work, got the Kindle edition, or invested in the separate hardbacks.

    Unless you plan to leave this book at home and read it in your study or living room only, in which case this might be the perfect edition for you.

  • Long-time Myst fan here. I loved the Book of Atrus. I liked the Book of Ti'ana. But I quickly grew frustrated and then bored with the Book of D'ni. This last book in the trilogy suffers from one-dimensional characters, bizarre pacing, and a narrative that grows increasingly convoluted. I'm glad I read it and finished the trilogy, but I probably won't revisit the Book of D'ni if I go back to reread any of the Myst Reader.

    I hear a fourth book called The Book of Marrim is stuck on a back-burner somewhere. I really hope that gets published and will hopefully give the titular character the airtime she was robbed of in Book of D'ni.

    Despite my irritation with the Book of D'ni, I thoroughly enjoyed the Myst Reader. It's excellent backstory to the games and (for the most part) an enjoyable read in its own right.