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ePub Fantastic Locations: Fields of Ruin (DD Accessory) download

by Richard Pett

ePub Fantastic Locations: Fields of Ruin (DD Accessory) download
Author:
Richard Pett
ISBN13:
978-0786939084
ISBN:
0786939087
Language:
Publisher:
Wizards of the Coast (April 11, 2006)
Category:
Subcategory:
Gaming
ePub file:
1356 kb
Fb2 file:
1713 kb
Other formats:
azw lrf txt lrf
Rating:
4.5
Votes:
972

Fields of Ruin is a solid adventure. Well-written and designed

Fields of Ruin is a solid adventure. Well-written and designed. Flexible enough to be played with or without miniatures although using them or some kind of tokens will certainly enhance the game play.

Conquer Ancient Battlefields to Plunder the Keep of Fallen Kings The King's Road cuts across fields where great battles once ragedfields littered with bones, shattered weapons, the wreckage of mighty siege engines. Follow the road to the sundered gates of the Keep of Fallen Kings, a great ruin wherein lies the fabled Earthcrown.

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A Dungeons and Dragons Compendium (296 items) list by Fraterlucis. Manufacturer: Wizards of the Coast Release date: 11 April 2006 ISBN-10 : 0786939087 ISBN-13: 9780786939084. add. Separate tags with commas, spaces are allowed. Use tags to describe a product .

Download Now. saveSave Fantastic Locations - Fields of Ruin For Later. Fantastic Locations - Fields of Ruin. Uploaded by. Max Trindade.

Fantastic Locations: Fields of Ruin was written by Richard Pett, and was published in April 2006. Cover art was by Francis Tsai, with interior art by Andrew Trabbold.

Role Playing & Fantasy Books. Fantastic Locations : Fields of Ruin. This button opens a dialog that displays additional images for this product with the option to zoom in or out. Tell us if something is incorrect.

Adapted Adventure Pack for Living Greyhawk From the introduction: Requires Fields of Ruin to play. An adventure for characters level 7 to 9. User summary: This concise product adapts Fields of Ruin to Living Greyhawk adventure play. Adapted Adventure Pack for Living Greyhawk. From the introduction: Requires Fields of Ruin to play.

Conquer Ancient Battlefields toPlunder the Keep of Fallen KingsThe King’s Road cuts across fields where great battles once raged–fields littered with bones, shattered weapons, the wreckage of mighty siege engines. Follow the road to the sundered gates of the Keep of Fallen Kings, a great ruin wherein lies the fabled Earthcrown. But be warned! The keep has attracted its share of monsters and treasure hunters over the years, and rumors of a fiendish dungeon beneath the keep have lured many adventurers to their doom.Fantastic Locations: Fields of Ruin contains two beautifully illustrated, double-sided battle maps scaled for Dungeons & Dragons® play. The battle maps feature fantastic terrain designed to create large, fluid encounters, key scenes, and exciting game sessions. Rather than simple dungeon encounters, these maps generate the epic struggles that campaign memories are made of.Three of the maps also make ideal battlegrounds for D&D Miniatures Game play. Build your warband and fight for control of the King’s Road, the Keep of Fallen Kings, or the dreaded Dungeon of Blood. A 16-page encounter booklet includes both roleplaying game encounters and skirmish game options for use with the four battle maps.For use with these Dungeons & Dragons® productsPlayer’s Handbook™ Dungeon Master’s Guide™ Monster Manual™Dungeons & Dragons Miniatures Game
  • Nice!!! Exatly what I expected cant wait to get my friends to start it up

  • Neat little module.

  • Fantastic Locations: Fields of Ruin is a short but challenging adventure for 4 characters of approximately 8th level. The adventure comes with a booklet, two large, double-sided, full color fold out map grids, and a DM screen with smaller versions of the maps with keys to encounters. The adventure is designed to be played on the maps, ideally with D&D miniatures. The ruins in question are those of the Keep of the Fallen Kings, and ancient fortress controlled by tyrant kings with the aid of a powerful artifact called the "Earthcrown" which allows the possessor to command earth elementals. Many years later an evil sorcerer named Raseris has gone looking for the crown. Several adventure hooks are provided to get the players involved, the main one being a Dwarven Lord hiring the players to find the crown and bring the sorcerer back to atone for his crimes.

    Initially the players will travel and explore the area of King's Road which leads to the keep before finally arriving at the ruins of the Keep of the Fallen Kings. The ruins will eventually lead them to the Dungeon of Blood in the quest for the crown and where many dangers await. As mentioned, it's a short adventure, one that can probably be played in one good session or so but that needn't be the end. Much of the dungeon was blocked by rubble and the booklet provides ideas for continuing the adventure into other parts of the dungeon if the DM desires. The booklet also provides some excellent starting hooks for what may lie beyond.

    Fields of Ruin is a solid adventure. Well-written and designed. Flexible enough to be played with or without miniatures although using them or some kind of tokens will certainly enhance the game play. Definitely worth checking out!

    Reviewed by Tim Janson

  • This was a nice module, the maps are good for both the material included and for adding to your existing game. The problem with these types of modules is that anyone who has purchased stuff from TSR through the years had come to expect a certain amount of content and playability and the offerings from WOTC just do not match up to what we've come to expect in terms of the amount of gameplay. I'm totally comparing the 80's and 90's to present day, so that is kinda lame within itself, but the fact is that everytime I get one of these new things from WOTC I feel like the gameplay is over to quick. Maybe it's a marketing ploy to get people to buy more products, but really it's just a marketing failure that leaves people frustrated and looking elsewhere for that gaming exeperience. The saving grace is that the writers actually do a good job of presenting some entertaining gameplay, thus the 4 star rating.

  • I have to say I was very impressed with this adventure. It is well thought out with a generic enough plot line that you can easily supplement in to any campaign setting. My favorite items are the two double-sided maps that you get. Those are outstanding and a great supplement for adventures beyond this one.

  • Excelent...enriquece as capanhas na hora de mestrar, assim como os outros mapas e pra quem utiliza em jogos de D&Dminis torna-se indispensavel.

  • A+++